Lost Weekenders

Best Ride Order of Toontown

Basics, BeginnersKelseyComment

Welcome to the next post in the series where I give you the rundown of a pretty perfect ride order of each Land. Check out parts one, two, three, and four for complete Land domination tips and tricks plus the reasoning behind every decision so you can make informed choices should anything happen.

And here we are! The last in the series tackling Disneyland proper: Toontown.

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Oh, Toontown. You really are...something.

I’ll start off by being very honest, I don’t care much for Toontown. When Disney first introduced the concept of Galaxy’s Edge, I was hoping they’d raze Toontown to the ground and start anew, which, perhaps, is an unpopular opinion.

Alas, people lose their damn minds for Toontown. And I suppose this series wouldn’t be complete without a rundown of the washed out, useless stretch of land others so lovingly flock to.

I’ll stop being cynical now.

Like Critter Country, Toontown is a dead end, and it only has two rides. It does however host a bunch of other experiences, and the entire land is more interactive than any other at the resort. I’ll give you some sweet tips so you can enjoy and explore the land as a whole. Let’s get to it!

***PSA: This order works best if you’re at Toontown when it first opens.***

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RIde Order

Toontown doesn’t operate like every other land in the park. It’s at the very northern tip of the park, just past Small World. It opens late, usually an hour or two after regular park open, so you can tackle another land first thing in the morning and still get to Toontown at its open. On the flip side, Toontown also closes early for fireworks, usually around 8:30 pm, since they launch the majority of the fireworks from there.

1. Beeline for Gadget’s Go Coaster, fastpass Roger Rabbit’s Cartoon Spin on the way or maxpass in line.

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Since Roger Rabbit’s Cartoon Spin is at the opening of Toontown, it’s just as easy to grab a fastpass on your way to Gadget’s, which is at the very furthest edge of Toontown.

Depending on Gadget’s return time, explore. There’s lots to see!

2. Ride Roger, maxpass your next ride.

Duh, always maxpass your next ride. 

 

Annnnnd you did it! Whether or not you got to explore in between rides, there’s probably a lot more to see. One charming aspect to Toontown is the ability to tour the houses of the classic Disney characters.

Minnie and Mickey’s houses can stack up the wait since they’re a walkthrough and a character meet and greet. So if the wait is long, you can still explore the houses (recommended, they’re pretty cool), and then check the times guide to see when Mickey and Minnie appear for photo opportunities throughout the park (which is frequently).

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Chip and Dale, Donald Duck, and Goofy also all have their own houses you can play in and explore, however they don’t offer character meet and greets.

 

Toontown is also super interactive. When exploring make sure to push every button, step on every bit of ground that looks different, and pull every lever. It’s a fun place to explore and create some magical moments without having to wait in lines.

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If you’re in the mood for a sweet treat, Toontown is the only place in the entire Disneyland Resort that offers frozen yogurt, so be sure to check out Clarabelle’s.

 

Also! Right outside Toontown is the Fantasyland Theater. Make sure to catch a showing of Mickey and the Magical Map; we generally view on the tipsy side and I have to say I recommend a few drinks beforehand. The Fantasyland Theater also has some of our favorite snacks in the park (hellllllo bratwurst), so it’s definitely worth a visit.

 

Right next to the Fantasyland Theater you’ll find the Disneyland Railroad station, so duh now’s the time to hop on for a full circle tour.

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And that’s it! We’ve covered the best ride orders for EVERY land in Disneyland. I’m so excited by this series, it’s been a really fun puzzle to piece together. I’ve got lots of ideas for more series but let me know if you’d want a guide series for California Adventure.

 

Happy riding!